Intel Will Develop New 3D Gaming Technology

As Intel itself says, the landscape of the GPU graphics card market has changed since they introduced Arc gaming graphics. From the original AMD, NVIDIA two battle for supremacy into three rivals. Not only does Intel have to compete with AMD and Intel in graphics hardware for games, but it's also ready to develop a new 3D gaming technology that goes beyond the two companies' current ray tracking technology.

Intel's project is led by Anton Kaplanyan, vice president of accelerated computing and graphics. He's also a GPU guru. He joined Intel last year, and previously was chief scientist at Facebook, working on super neural sampling. He's been developing computer graphics for years, from neural rendering to game engines.

But his most notable experience was at NVIDIA, where he worked for two years and two months from 2015 to 2017. His main research is light tracing, noise reduction and scaling technology. During this period, he published a paper on neural super sampling, which laid the foundation of NVIDIA DLSS deep learning super sampling.

Now at Intel, one of the highlights of his work on game technology is a new rendering technology called path-tracking. It simulates the physical behavior of light more realistically, is more advanced than the light-tracking technology AMD and NVIDIA currently use, and has much better graphics.

Of course, there are trade-offs. Path-tracking technology requires more complex calculations and higher performance requirements. There are very few games currently supported, and demos were made in games like Quake II and Minecraft, which were patched to support the new technology.

In addition to new game rendering techniques, Anton Kaplanyan's team is also making advances in deep learning techniques that can be used to improve graphics accuracy and performance. Intel's XeSS super-sampling-scaling technology is also in this area, as is Anton Kaplanyan's old business.

Of course, these new technologies will definitely support Intel's own Arc graphics cards, but there is no way to predict when they will be upgraded, as they are still not widely available.

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